Fan-favorite indie game Fetch My Blade launches on Kickstarter
A Stranger has challenged your Master to a duel. This is your moment. You have trained for this. It is time to do your Master proud. Your master gives you the command:
“Fetch My Blade.”
Fetch My Blade is a journaling game where you play as the beloved dog of a retired legendary sword master. You are tasked with a quest: Retrieve your Master’s fabled weapon in time for their final duel. On your quest, you will uncover and explore your Master’s guarded past, transforming your character, deepening your relationship with your master, and ultimately influencing your Master’s fate.
Reflections
The art and design of Fetch My Blade incorporates symmetry and reflection for a smooth and evocative journaling experience that echoes the themes of the game.
“One of the themes of the games is cycles, things like history and repetition and going back to the same place with a new perspective,” says Kelly M. Tran, co-designer of Fetch My Blade. “In this game, your character—your dog—actually goes through the same physical spaces twice, having been changed in the middle of the journey. I really like when games have you as a player do something that parallels what the character is doing, and so when the dog turns around in their journey, you as the player flip the book over, and so you literally have that new perspective on the story because the book is upside down.”
A New Version
Fetch My Blade was originally created as a solo journaling roleplaying game; however, this version adds rules for you to embark on the journey with up to four friends.
“I am a strong believer that any solo journaling game can be played in a group,” says Ethan Yen, co-designer of Fetch My Blade. “There’s nothing stopping a legendary master of the sword from having multiple dogs. Each player can play as their own dog with their own unique stats and traits and tricks, and you can all run through the journey of this fetch quest together. By doing that, you have to navigate the social dynamics that come into play when you have a lot of dogs all trying to do the same task. We’ve also included rules for exploring the relationships not only with your master but also with the other dogs in play.”
In addition to multiplayer rules, this version expands the premise of having a master who tasks their dog with fetching an item for them and applies it to new contexts and different genres. “You can even explore what it means to be Cerberus as the loyal companion of Hades,” Yen says.
The original zine release of Fetch My Blade was featured in Polygon’s story “The best tabletop RPGs we played in 2023”.
Supporting Animal Rescue Initiatives with the Anjali Bhimani and The Puppy Roll
In collaboration with Anjali Bhimani and The Puppy Roll, we will be pledging a percentage of profits from Fetch My Blade to animal rescue initiatives. This support unlocks when the campaign reaches $50,000 as a stretch goal, with additional revenue being pledged at higher tiers. “It’s really great that Kickstarter now allows for a portion of the campaign proceeds to go towards good causes,” Ricardo Evangelho, owner of Hit Point Press, expressed. “As a strong supporter of rescue work and being good stewards to the planet is very important to who we are as a company.”
Fetch My Blade Fact Sheet
- Number of players: 1–4 players
- Equipment required: 3d6, writing implements
- Designers: Kelly M. Tran & Ethan Yen
- Publisher: Hit Point Press
- Kickstarter: Tuesday, September 15–Thursday, October 15, 2026
- Campaign link: https://www.kickstarter.com/projects/hitpointpress/fetch-my-blade-a-journaling-roleplaying-game?ref=6u10tv
- Website: fetchmyblade.com
- Press contact: Ricardo Evangelho, CEO & Founder - ricardo@hitpointpress.com
About the Publisher
Hit Point Press is the Canadian tabletop publisher behind the 5e–compatible Humblewood Campaign Setting, Field Guide to Floral Dragons, Animated Spells, and Fablemaker’s Animated Tarot. Fetch My Blade is the latest indie title to join the Hit Point Press catalog, following SHIFT RPG and Lucian Khan’s If I Were A Lich, Man.